ST21-003-sanji is a plus, giving you a +2,000 Counter card that can be used aggressively to prevent opponent from activating a Blocker when one of your Characters goes for the attack
The real power comes when you bestow it to another creature, and you can then pay to just make a token thats a copy of the enchanted creature
Academy at Tolaria West Plane - Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards

Heres the full list for Divine Convocation: Divine Convocation View on Archidekt Commander (1) 1 Kasla, the Broken HaloKasla, the Broken Halo Creatures (28) 1 Angel of FinalityAngel of Finality 1 Angel of SalvationAngel of Salvation 1 Banisher PriestBanisher Priest 1 Chasm SkulkerChasm Skulker 1 Cloud of FaeriesCloud of Faeries 1 Duergar Hedge-MageDuergar Hedge-Mage 1 Emeria AngelEmeria Angel 1 FallowsageFallowsage 1 Flight of EquenautsFlight of Equenauts 1 Flockchaser PhantomFlockchaser Phantom 1 Goblin InstigatorGoblin Instigator 1 Goblin MedicsGoblin Medics 1 Joyful StormsculptorJoyful Stormsculptor 1 Keeper of the AccordKeeper of the Accord 1 Kykar, Wind's FuryKykar, Wind's Fury 1 Mentor of the MeekMentor of the Meek 1 Mistmeadow VanisherMistmeadow Vanisher 1 Nadir KrakenNadir Kraken 1 Nesting DovehawkNesting Dovehawk 1 Saint Traft and Rem KarolusSaint Traft and Rem Karolus 1 Seraph of the MassesSeraph of the Masses 1 Spirited CompanionSpirited Companion 1 Suture PriestSuture Priest 1 Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive 1 The Locust GodThe Locust God 1 Venerated LoxodonVenerated Loxodon 1 Village Bell-RingerVillage Bell-Ringer 1 Wildfire AwakenerWildfire Awakener Instants (11) 1 Artistic RefusalArtistic Refusal 1 Chant of Vitu-GhaziChant of Vitu-Ghazi 1 Cut ShortCut Short 1 Devouring LightDevouring Light 1 Ephemeral ShieldsEphemeral Shields 1 Meeting of MindsMeeting of Minds 1 Secure the WastesSecure the Wastes 1 Shatter the SourceShatter the Source 1 Stoke the FlamesStoke the Flames 1 Swords to PlowsharesSwords to Plowshares 1 Wear // TearWear // Tear Sorceries (7) 1 Austere CommandAustere Command 1 Battle ScreechBattle Screech 1 Hour of ReckoningHour of Reckoning 1 Migratory RouteMigratory Route 1 Path of the GhosthunterPath of the Ghosthunter 1 Temporal CleansingTemporal Cleansing 1 Wrenn's ResolveWrenn's Resolve Artifacts (9) 1 Arcane SignetArcane Signet 1 Commander's SphereCommander's Sphere 1 Cultivator's CaravanCultivator's Caravan 1 Deluxe DragsterDeluxe Dragster 1 Fractured PowerstoneFractured Powerstone 1 Ichor ElixirIchor Elixir 1 SkullclampSkullclamp 1 Sol RingSol Ring 1 Wand of the WorldsoulWand of the Worldsoul Enchantments (4) 1 Conclave TribunalConclave Tribunal 1 Impact TremorsImpact Tremors 1 Improbable AllianceImprobable Alliance 1 Whirlwind of ThoughtWhirlwind of Thought Planeswalkers (1) 1 Elspeth, Sun's ChampionElspeth, Sun's Champion Lands (39) 1 Command TowerCommand Tower 1 Evolving WildsEvolving Wilds 1 Exotic OrchardExotic Orchard 1 Frostboil SnarlFrostboil Snarl 1 Furycalm SnarlFurycalm Snarl 8 IslandIsland 1 Kher KeepKher Keep 8 MountainMountain 1 Mystic MonasteryMystic Monastery 8 PlainsPlains 1 Port TownPort Town 1 Prairie StreamPrairie Stream 1 Rogue's PassageRogue's Passage 1 Skycloud ExpanseSkycloud Expanse 1 Temple of EnlightenmentTemple of Enlightenment 1 Temple of EpiphanyTemple of Epiphany 1 Temple of TriumphTemple of Triumph 1 Terramorphic ExpanseTerramorphic Expanse Tapestry So what does this deck do

My 2nd gameplan is to mix game up, since after several games people may catch up my decks idea, I can change my tactic